![]() I've won some games playing " Genshi suji chigai kaku" or " Ukiuki Bisha", etc., but best play usually leads to an even game at best. A player might be trying to get their opponent into a " Rikisen" type game or maybe is just looking for something to try and keep himself/herself interested. Better chance of seeing these things at local club games or online quick games where winning might not matter as much and there's more room to experiment. #Shogi demon killer professional#You'll probably never see things like "Demon Slayer" used in serious professional games or very high level amateur games when there's something real at stake simply because "hamarite" type openings usually don't fool these types of players. For sure, they probably could be classified as RR or SR in the most basic sense, but I think they mostly are used for surprise effect to try and gain a quick advantage against an unprepared opponent. – ishwar (speak) 04:00, 6 December 2016 (UTC) Reply I think they're fine as "other openings". ![]() within cultural gameplay usage, etc.) but also by form as well. In other words, the category is kinda defined mostly by function (i.e. ![]() Not sure if that's a valid way to classify them though. But, they seem to have a different status as they're not traditional and probably won't be found in professional games. For instance, Ureshino is definitely Static Rook, etc. Some can certainly be grouped into static vs ranging. ![]() Just a note: i've put several openings that can be found in books but arent found in most English language literature. ![]()
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